It has been 20 years since Guitar Hero debuted across the Atlantic, providing everyday gamers the tools to feel like a rock star. Figuratively speaking, but try telling that someone who has nailed Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to a song. Each riff mimicked particular chords, producing the sensation of an authentic performance.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising massively profitable franchise which made a significant impact for many of the artists featured, introducing decades-old groups to millions of younger players.
A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the recordings – even though initial releases primarily featured cover versions.
“We rerecorded every song because the cost was so high,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero became a hit, and record sales and radio play increased, everyone wanted to be in.”
He adds: “One of the amazing things was how many parents reached out and thanked us for introducing their kids to the music they loved. It evolved into an intergenerational thing.”
Classic Rock Finds a New Audience
Irish group the Answer had their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game revived older hits back into vogue: “The game offered a larger, younger audience. Generally such music was seen as music that was past it, but then when it was featured on the title young people discovered it, suddenly it was cool. This validated the genre, eliminating the ‘dad rock’ tag. It provided all our music a new life.”
In 2008, the Answer’s first record remained not available in the US, so the game was a key medium of discovery for the group as they went on a North American tour opening for the rock giants. “Their crew were playing the song on the tour bus, and several recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on their music collections and associated lore, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the band greater revenue compared to their records. It moved more than 500,000 copies upon release, and sales of their songs saw an increase of up to 40% at a time when the music business faced decline.
Guitar Hero still motivates quick-handed dedication within the community. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult enough on the hardest setting, let alone played at double speed and without missing a single one of its near 4,000 notes. The streamer stated it took nine months of practice.
“The game is a fun, imaginary experience. If you play other games, that doesn’t mean you ought to pick up actual weapons and go to war,” notes DragonForce guitarist the artist.
The band had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label informing us that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”
In fact, the band's visibility via the game was so immense that it has risked eclipsing everything else accomplishments. Recently, the track was used in promotional material for a major film. “In the past I felt differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – everyone’s got a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Legacy of a Iconic Controller
Top-tier marketing, be it for cars, apparel or games, goes further than selling something – it inspires a longing. Was the game able to harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive urge to create songs, and their goal was to leverage innovation to allow people to participate”.
Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, including spin-offs like DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus on peripherals died down, except for a brief comeback several years later.
Titles like Clone Hero and newer releases have maintained the community alive, and there’s expectations of something from the founders on the way. A new studio has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?
“Our team believed those games might become like Madden where you can update every year,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”