Inside Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV show has made a triumphant return to streaming services, and it's safe to say that fans were agreeably astonished by the excellence of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture different facets of the player's journey.

We followed Lucy the vault dweller, attempting to uphold her morals and learning that the wasteland made that incredibly hard; Max, the militant faction new recruit, who starts challenging his cult's leadership and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wilderness.

Building Anticipation for the Second Season

The show's first season ending unveiled key information about those responsible for the global annihilation that condemned a society in underground vaults for hundreds of years. It also left numerous mysteries unanswered for the next installment – and, on this occasion, hopes are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the response to the show, so this time people are bringing more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its production team ensured real props and locations were constructed, reflecting the improvised nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to appear as if it’s real.”

In fact, virtually everything you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using practical effects, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, with the help of the original creators behind the video games. This shared passion for the universe is apparent in the final product.

The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the previous season. This approach will allow for a different audience reaction, a dynamic the creators themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”

Robert Richards
Robert Richards

A Toronto-based tech journalist and business analyst with over a decade of experience covering North American markets.